Wednesday, March 7, 2012

3rd meeting today.

Yesterday's meeting: Scrapped certain ideas as certain requirements could not be met. Miscommunication and ambitious ideas, have to tone it down.

Today: Redid the level design for a playable level. Gathered most of art assets together with codes to form a runnable game. Finalized game mechanics. Mouse movement= angle and direction of where the turret is shooting. For now left click is left undecided for future decisions.

Things to do over the next few days(Thurs, friday, sat, sun)
Prioritize and Finalize:

1)Programming of the Attributes
-the 3 fire sprites with diffierent actions, one is rushing towards player(suicide bomber), 2nd is stopping at a certain point and shoots out projectiles, last variation is a slow moving immolation fire aura, which will damamge the player when it gets closer and closer.

-Water Sprite with 2 actions, when it appears on screen, it slows the rate of fire for the player and heal all enemies on screen.

Earth/Rock Sprite with 2 actions , moves slowly at a constant pace, more hitpoints(e.g. needs to have more health than the other elementals, 10 or 15 hits to kill) and after that when destroyed, have to decide how long the barrier or shield will last( 2 or 5 secs)


2)Art
- Have to finish the various animations for the elementals. Need to have 3 different fire sprites. For e.g. sucide bomber can be a small fire one with a fast moving animation

-Water elemental needs to have an animation done. He raise both hands then has a healing aura around him.

-Earth elemental. A large giant walking tree maybe, slow moving animation. Another animation is when he dies, he turns into a Curved Barrier like this shaped bracket. )

-GUI Interface. Start Menu. Instructions.

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