Thursday, March 15, 2012

Final Day of Project, What we have accomplished so far:

1)All Sounds are in, background music, start menu, monster death and spawn sounds, different turret powerup sounds, turret shot, shockwave intensity. Managed to cut down on initial delay when audacity does the converting of mp3 file.

Learning point, Converting to mp3 has delay, whereas WAV file format does not. Though only a slight delay, it makes a difference when the sound is played with the other elements in the game.

2)Art animations, turret shooting, monster animations(earth,fire and water elemental), art for start up page and menu. Background art for level. Colours well differentiated for each turret bullet.

3)Coding, debugged. No known bugs so far.

4)Gameplay can be done better. Reasons gameplay not polished well enough, game idea keeps going through iteration till everyone is confused, can't focus. Too ambitious at the start, we had to tone it down. Ideas had to be removed, art style too different from each other, certain designs were not kept.

Wednesday, March 14, 2012

Things left to do:
1)Function of water, earth, fire, normal turret.

2)Finish up sounds, find another suitable sound for shockwave as programmer finds that when played in game maker, it has a certain delay.

3)Do the art for loading screen countdown(5,4,3,2,1)

Saturday, March 10, 2012

Started developing fire elemental sprites on my part. 3 variations for 3 different attributes.
1)1st is Immolation. Damages player as it gets closer and closer.
2)2nd is Inferno. Fires projectiles at player.
3)3rd is Suicider. Rushes at player and detonates upon contact.

Also designed wave arrangements for how to tie the game together with the other elementals. I tried to compliment each other's strengths and weaknesses of the elementals to help each other, making it fun for the player to strategize which ones to kill first.

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Wednesday, March 7, 2012

3rd meeting today.

Yesterday's meeting: Scrapped certain ideas as certain requirements could not be met. Miscommunication and ambitious ideas, have to tone it down.

Today: Redid the level design for a playable level. Gathered most of art assets together with codes to form a runnable game. Finalized game mechanics. Mouse movement= angle and direction of where the turret is shooting. For now left click is left undecided for future decisions.

Things to do over the next few days(Thurs, friday, sat, sun)
Prioritize and Finalize:

1)Programming of the Attributes
-the 3 fire sprites with diffierent actions, one is rushing towards player(suicide bomber), 2nd is stopping at a certain point and shoots out projectiles, last variation is a slow moving immolation fire aura, which will damamge the player when it gets closer and closer.

-Water Sprite with 2 actions, when it appears on screen, it slows the rate of fire for the player and heal all enemies on screen.

Earth/Rock Sprite with 2 actions , moves slowly at a constant pace, more hitpoints(e.g. needs to have more health than the other elementals, 10 or 15 hits to kill) and after that when destroyed, have to decide how long the barrier or shield will last( 2 or 5 secs)


2)Art
- Have to finish the various animations for the elementals. Need to have 3 different fire sprites. For e.g. sucide bomber can be a small fire one with a fast moving animation

-Water elemental needs to have an animation done. He raise both hands then has a healing aura around him.

-Earth elemental. A large giant walking tree maybe, slow moving animation. Another animation is when he dies, he turns into a Curved Barrier like this shaped bracket. )

-GUI Interface. Start Menu. Instructions.

Monday, March 5, 2012





First meeting conducted today.
Objective: Brainstorming and Conceptualization of Game Concept
Title of Game:Elemental Rampage